Build a fast arcade experience while keeping scores, rewards and purchases trustworthy on the server.
Web Application
A modern browser arcade game with levels, achievements, missions, skins, user accounts, admin tools and backend score validation.
Personal game projectFree mini audit
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A Phaser game client connected to typed account, wallet, shop and leaderboard services with server-owned game sessions.
A production-oriented game platform with guest access, accounts, progression, privacy controls and monetization foundations.
Personal game project
The work behind the interface
Technical choices
- Phaser handles gameplay; account and progression services are separated from the game client.
- Scores and rewards are validated through server-owned sessions rather than trusted browser values.
What to look at
Compare the guest and account flows, game controls and leaderboard behaviour. Server validation is a backend responsibility, not something an image can prove.
This case describes implementation, not measured customer revenue, conversion or business results. The source link and demo let you inspect the work; external demos may change or be unavailable.